Rules of Engagement
🎯 Objective
Destroy all of your opponent's active castles to win.
🃏 Card Designations
- Aces — Castles
- K, Q, J — Royal Family Members
- 3–10 — Soldiers (for persuasion, defense, attack)
- 2 — Assassin
- Joker — Toggles the Age
⚔️ Game Flow
Each round has a Flop (3 cards dealt) followed by 3 turns.
Turn order is determined by card colors in the field:
- Age of Uprising (no Joker): Lower color count goes first
- Age of Oppression (Joker present): Higher color count goes first
🎴 Turn Actions
- Draw — Take one card from field or deck
- Act — Use the card or field it
📜 Card Actions
- Field — Discard to field (always available)
- Persuade — Activate alliance castle (20 points needed)
- Threaten — Cancel opponent's persuasion
- Fortify — Defend castle with soldiers
- Battle — Attack fortifications
- Raid — Deal damage to undefended castle (20 to destroy)
- Bring to Power — Place royal in matching castle
- Assassinate — Kill enemy royal (2 from field)
⚠️ Assassin Warning
Drawing a 2 from the deck kills one of YOUR royals!
Drawing a 2 from the field lets you assassinate an enemy royal.